Hello, world!
I'm Clark Erfurt, a game engineer from San Antonio, TX.

With 15 years of experience in Unity and C# programming, Clark Erfurt is a highly skilled software developer with expertise in all phases of Unity development. He specializes in virtual reality (VR) experiences for platforms such as Vive, Oculus, Microsoft HoloLens, Vive Focus, and many other headsets. He has demonstrated his proficiency in Unity C# and 3D utilization by developing immersive VR applications, games, and interactive simulations.

Clark Erfurt has a deep understanding of VR technologies and their integration with Unity. He has successfully created captivating VR experiences that transport users to virtual worlds, leveraging the full potential of Vive and Oculus hardware. His expertise extends to implementing realistic interactions, spatial audio, and visual effects that enhance immersion and deliver seamless user experiences.

In addition to his technical skills, Clark is an effective communicator and collaborator within the Unity VR development space. He has a proven track record of working closely with multidisciplinary teams to bring innovative VR projects to life. His ability to adapt and leverage emerging technologies ensures that his VR creations stay at the forefront of the industry.

Clark Erfurt is passionate about pushing the boundaries of Unity and VR, constantly seeking new ways to engage and captivate users through immersive experiences. With his expertise in Unity, VR, and platforms like Vive and Oculus, he is well-equipped to contribute to cutting-edge projects and drive the advancement of virtual reality technology.

Let's go straight to see what skills I have to offer:

Instead of onsite training, can be done in VR

Learn all about ordinances and uses in scenarios

Aircraft and vehicle learning platform

And so many more...  See some of the released applications I've developed: